CGWorkshops 3D Environment Creation 動畫教學 英文版
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軟體名稱: CGWorkshops 3D Environment Creation
語系版本: 英文版
光碟片數: 單片裝(藍光單層 25GB)
保護種類: 無保護
破解說明: 無
系統支援: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統
硬體需求: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統
軟體類型: 動畫教學
更新日期: 2013.08.28
軟體發行: CGWorkshops(k.EISO)
官方網站: http://workshops.cgsociety.org/courseinfo.php?id=369
中文網站: 無
軟體簡介: (以官方網站為準)
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請注意:此產品為 [藍光光碟] 一般 CD/DVD 光碟機皆無法讀取,須使用藍光光碟機才能順利讀取
由 CGWorkshops 公司推出的動畫特效教學 Video Game Animation◎講師
Paul Mcwilliams◎教學時間
未知(光碟容量 20 GB)章節課程
Week 1
– Overview of course, initial setup.
– Introduction to the course.
– My career and portfolio is explained.
– Explanation of photography and reference material.
– Lens distortion removed from images.
– Image modelling concepts explained.
– Image modelling software is used to create a 3D point cloud.
– Cameras lined up to basic real world scale model.Week 2
– Image Modelling begins in Autodesks Maya.
– Image modelling within Maya is introduced and explained.
– Image plane hot key setup is provided with a script for zooming and panning lined up
– images inside the camera view.
– Initial model is created and lined up in all camera views.Week 3
Main image modelling occurs.
House details are modelled and lined up to cameras.
Model is rendered in mental ray using an occlusion render.Week 4
– UV mapping begins.
– Uv mapping workflow explained.
– Uv tips and tricks explained to speed up workflow.
– Final UV overall layout for whole house established.Week 5
– Front image is prepped and cleaned for projection in photoshop.
– Prepping involves removing real world lighting from photograph and unwanted details(like
– wires) present in photograph.
– Image is lined up to rendered wireframe.
– Image is projected onto geometry and render test done.
– Multiple projection shader setup explained.
– Autodesks Mudbox 3D texture painting capability introduced.Week 6
– Additional modelling work occurs to add life like imperfections to geometry.
– Texturing begins.
– UV Snapshot brought into photoshop.
– Texture projection is baked onto model
– Photography is transferred into Texturing PSD file.
– Texture is laid out in UV Snapshot.
– Dirt added, methods discussed.
– Mudbox 3D texture painting is brought into workflow.
– Colour texturing of house is completed.Week 7
– Displacement mapping look development begins.
– Displacement development occurs using Mental rays subdivision approximation.
– Bump mapping explained and merits discussed vs displacement mapping.
– Colour and Displacement shader created and render test done.
– Displacement and bump occlusion renders setup and explained.Week 8
– Window shader look development setup created and developed.
– Specular maps explained using metal roof example.
– House shaders created using mental ray shader materials.
– House interior texture setup created and explained combined with baked occlusion.
– Linear and SRGB Gamma correction workflow explained.
– Render Lighting scene setup for Mental Ray Final Gather with HDR and reference spheres.
– Lighting is matched to a plate (photograph).
– Render with passes using Mayas pass management system.
– Compositing of passes explained in the Foundrys Nuke as rendered image is further matched to plate.片段
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